![]() The more ambitious stage design, improved graphics, and even catchier music blew away gamers for these (and other) reasons, numerous Mega Man fans think of 2 as the best game in the series - a sentiment Keiji Inafune himself agrees with. When Capcom released Mega Man 2, it became a monster hit, both critically and financially. Capcom allowed the team to make a second game so long as they finished the titles they were already assigned to. Not wanting to give up on the character, the development team begged the higher-ups for permission to make a sequel that would improve upon both the faults and the strengths of the first game. While the first game sold well enough, Capcom didn't want to give the Blue Bomber another chance, and it soon assigned the game's development team to other games. In spite of these two major innovations, the title failed to make an impact. Mega Man also introduced the concept of allowing players to choose what stage they wanted to tackle and in what order (before having to go through a linear gauntlet of Wily stages) - a first for platform games. The first game introduced attacks and strategies to platform gaming revolving around the concept of rock-paper-scissors: each weapon a player acquires might work well on one particular Robot Master, but horribly (or not at all) against another. While in its planning stages, a small team within Capcom, including the franchise's producer, Keiji Inafune, took their love for several Japanese television and manga heroes (most notably Astro Boy) and created a game where the player could feel like one of their heroes. Wily's persistence would lead him to attempt the same plan - and defeat Mega Man - twenty-one different times, none of which were successful. After defeating the six rogue robots, Mega Man stormed Wily's robot factory and defeated him. Rock's ability to analyze how things work and duplicate them gave him the ability to acquire the weapons of the fallen Robot Masters. Light to convert him into a battle robot - and the conversion gave the world a hero: Mega Man.Īfter the successful conversion, Mega Man traveled around the world to stop the rogue Robot Masters. ![]() Feeling a strong sense of justice, Rock asked Dr. While gathering these Robot Masters, Wily ignored two housecleaning robots: the boyish Rock and his sister Roll. Albert Wily reprogrammed six (or eight, if the remake is to be believed) of these Robot Masters and turned them into weapons of mass destruction to help him conquer the world. Fed up with living under his colleague's shadow, Dr. These Robot Masters are revolutionary for their ability to make advanced independent decisions according to their programming, and as such, they are put to work directing other non-independent robots. Thomas Light - a scientist well known for his innovative contributions to the world of robotics - creates a new breed of humanoid robots called Robot Masters. ![]() This page covers the original Mega Man ( Rockman/ ロックマン) series, generally referred to as the "Classic Series." When people think " Mega Man", they usually think of this version, which makes "Classic" Mega Man one of the two big faces of Capcom (alongside Ryu).
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